Let’s overlap!

Overlap is quite a common principle that brings a nice organic feeling to the movement! It is particularly efficient when dealing with extremal limbs such as arms, tails or animals’ ears… With no more talking, let’s get started! A first basic example! As I said earlier, overlaps is especially efficient when working with tails, so …

A few precisions about Computer animation

In this article, I will briefly talk about the basics of Character Animation in Computer animation so that we can quickly get an idea of how animators work inside their animation software! This talk is slightly more technical than the one about animation but nothing really crazy. It’s not totally exact either, but it is …

Short brief about Character animation

The goal of this article is not to give a complete explanation about what is animation or how to animate, it is a way too broad topic and a lot of people already covered it way better than me (if you want, check Richard Williams’ book ‘The Animator’s Survival Kit’ which is a reference amongst …

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