Discovering the Solver node: creating a Pseudo-Voronoï fracture and some cool waves

These past days, when playing with Houdini, I was somehow really frustrated because I could not use the previous frames as input to create some faked dynamics inside my geometry block. Of course, since it’s basically for creating dynamics, I could take a look at DOPs but I don’t feel quite ready for that yet …

About Salient Poses

When conducting my research on Keyframe reduction, my main starting point was the algorithm Salient Poses from a SIGGRAPH Asia Technical Brief (Optimal and Interactive Keyframe Selection for Motion Capture, Richard Roberts, J.P. Lewis, Ken Anjyo, Jaewoo Seo, and Yeongho Seol, SA 2018). In this article I will explain briefly what it is and how …

Interpolating: Choosing the interpolation?

In this article, I’m gonna speak a little about interpolation. And why we mostly choose an interpolation scheme rather than another. So, as you would have guessed, the topic will be about mathematics in the first part and animation on second one (jump straight to animation if you do not care, but I promise, even …

Managing the camera when animating on two’s

With the success of the recent Spiderman Into the Spiderverse, animating on 2’s is becoming quite trendy. While it is quite an easy technique to do when the camera is not moving, it can become an horrible mess when the camera is moving and you do not know how to deal with it. There is …

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