Proceduralism builds a really exciting bridge between research and art. Indeed, it revolves around a core step that both fields need to address: understanding and analyzing phenomena, be it from natural or human origin, in order to recreate it.
As an aspiring Computer Graphics researcher with a small background in art, it makes sense to go towards this direction, so I decided to learn the software that became a synonym to proceduralism in the CG industry.
In the following chapters, I will give the breakdowns of my projects. That way, I hope it can be useful materials for beginners like me and it will definitely a good tool for me to check my growth in a few years.